  server.cfg    server.cfg     cfg 
hostname "" //   
tv_name "" //  SourceTV. 
sv_password "" //  . 
tv_password "" // SourceTV    . 
sv_region 3 //   . 
sv_contact "" //  e-mail. 
rcon_password "" //  rcon-    . 

//  Gameplay 

mp_footsteps 1 // / 1|0  . 
mp_flashlight 1 // / 1|0 . 
mp_autocrosshair 0 // / 1|0 . 
mp_friendlyfire 1 // / 1|0   . 
mp_chattime 15 // ,            .[] 
mp_timelimit 20 //    .[] 
mp_buytime 0.25 //  .[] 
mp_maxrounds 0 //      . 
mp_winlimit 0 //   ,         . 
mp_startmoney 800 //     . 
mp_roundtime 3 //  .[] 
mp_freezetime 4 //       ( ).[] 
mp_c4timer 35 //  C4.[] 
mp_limitteams 0 //     1        2. 
mp_autoteambalance 0 //    . 
mp_dynamicpricing 0 // New Upgrade! 

//  

mp_tkpunish 1 // / 1|0   
,        . 
mp_autokick 1 // / 1|0      ? 
mp_spawnprotectiontime 0 //          #     
mp_hostagepenalty 1 //       . 

//   

sv_turbophysics 1 // / 1|0 physics. 
cl_ragdoll_collide 1 //  . 
sv_gravity 800 //    
sv_stopspeed 75 //     . 
sv_maxspeed 320 //   . 
sv_accelerate 10 //   ,      ( ) 
sv_airaccelerate 10 //      (  surf - ) 
sv_wateraccelerate 10 //    . 
sv_waterfriction 1 //    . 
sv_footsteps 1 //      . 
sv_rollspeed 200 
sv_rollangle 0 // Max view roll angle 
sv_friction 4 //    . 
sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects. 
sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis. 
sv_stepsize 18 //    . 
sv_backspeed 0.6 //   () 
sv_waterdist 12 // Vertical view fixup when eyes are r water plane. 
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server. 
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things). 
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.
// Rcon  

sv_rcon_minfailuretime 30 //      rcon-. 
sv_rcon_minfailures 5 //     rcon-    sv_rcon_minfailuretime,      . 
sv_rcon_maxfailures 2 //      rcon-,      . 
sv_rcon_banpenalty 5 //         rcon-  . 

//   

sv_unlag 1 // . 
sv_maxunlag 0.5 //  ,   
sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation. 
sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck. 
sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks. 
sv_runcmds 1 
sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only). 
sv_showplayerhitboxes 0 // Show lag compensated hitboxes for the specified player index whenever a player fires. 
sv_lan 0 // / 1|0 LAN  ( no heartbeat, no authentication, no non-class C addresses ). 
sv_minrate 10000 //     ,     (0 ==  ). 
sv_maxrate 25000 //     ,     (0 ==  ). 
sv_timeout 65 //          # ,    . 
sv_visiblemaxplayers 30 // Overrides the max players reported to prospective clients. 
sv_minupdaterate 33 //   ( )    . 
sv_maxupdaterate 100 //   ( )    . 
sv_mincmdrate 33 //        . 
sv_maxcmdrate 100 //        . 
sv_client_cmdrate_difference 20 
sv_client_interpolate 1 
sv_client_interp 0.01 
sv_client_predict -1 
sv_client_min_interp_ratio -1 
sv_client_max_interp_ratio -1 

// queries 

//sv_enableoldqueries 1 // Enable support for old style (HL1) server queries 
//sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. 
//sv_max_queries_window 30 // Window over which to average queries per second averages. 
//sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address. 

// SourceTV  

//tv_enable 0 //  SourceTV    ,  SourceTV       . 
//tv_name "" //   SourceTV,        . 
//tv_maxclients 128 //       SourceTV. ( 255,   - 128). 
//tv_stop //    SourceTV. 
//tv_status //      SourceTV. 
//tv_retry //  SourceTV     (   ). 
//tv_delay 30 //   SourceTV   (   ). 
//tv_port 27020 //    SourceTV (  27020). 
//tv_maxrate 3500 //           / ( 3500). 
//tv_password "" //    SourceTV   . 
//tv_relaypassword "" //       . 
//tv_record //   SourceTV   (   ). 
//tv_stoprecord //   . 
//tv_autorecord 0 //    .   - auto-YYYYMMDD-hhmm-map.dem. 
//tv_debug 1 //    . 
//tv_delaymapchange 1 // Delays map change until broadcast is complete 
//tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always 
//tv_overridemaster 0 // Overrides the SourceTV master root address. 
//tv_snapshotrate 16 // Snapshots broadcasted per second 
//tv_autoretry 1 // Relay proxies retry connection after network timeout 
//tv_chattimelimit 3 // Limits spectators to chat only every n seconds 
//tv_nochat 0 // Don't receive chat messages from other SourceTV spectators
//   

sv_alltalk 0 //        ,    . 
sv_voiceenable 1 //   . 

//   

sv_consistency 1 //        . 
sv_allowupload 1 //    ( ). 
sv_allowdownload 1 //    ( ). 

//  

log on //    . 
sv_logbans 1 //    . 
sv_log_onefile 0 // Log server information to only one file. 
sv_logecho 1 //        . 
sv_logflush 0 // Flush the log file to disk on each write (slow). 
sv_logfile 1 //     . 
sv_logsdir "logs" // Folder in the game directory where server logs will be stored. 
sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files) 
sv_logdownloadlist 1 
mp_logdetail 3 //     : 0 - ; 1 - ; 2 - ; 3 -      . 
writeid //  SteamID  
writeip //  IP  

//   

sv_specaccelerate 5 //      spectator. 
sv_specspeed 1.5 //     spectator. 
sv_specnoclip 1 //    spectator      . 
mp_forcecamera 1 //      . 
mp_allowspectators 1 //   Spectator. 
mp_playerid 0 //        : 0  ; 1     ; 2  . 
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar. 
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar. 
mp_fadetoblack 0 //     ,          . 
//mp_teamplay 0 //   Half-Life 2: Deathmatch.   (  ). 
//mp_weaponstay 0 //   Half-Life 2: Deathmatch.       .(        ). 
//mp_forcerespawn 0 //   Half-Life 2: Deathmatch.     . 

//  

sv_maxreplay 0 // Maximum replay time in seconds 
sv_pausable 0 //      . 
sv_cheats 0 //      (: noclip). 
sv_filterban 1 // Set packet filtering by IP mode 
sv_stats 1 //    . 
sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead. 
mp_decals 200 //    (,  ,  ). 
fps_max 1000 // Frame rate limiter 
breakable_multiplayer 1 
decalfrequency 60 
host_framerate 0 
r_spray_lifetime 5 // Number of rounds player sprays are visible 

// exec  

exec banned_ip.cfg //     banned_ip.cfg    Steam ID. 
exec banned_user.cfg //     banned_user.cfg     . 
exec mani_quake_sounds.cfg //    mani_quake_sounds.cfg 
exec mani_server.cfg //    mani_server.cfg 
//exec bot.cfg //    bot.cfg  BOT-. 
//exec detox.cfg //    detox.cfg   Detox. 
//exec sourcetv.cfg //    sourcetv.cfg  SourceTV. 
//exec es_tools.cfg //    es_tools.cfg  Es_tools. 
//exec smm_settings.cfg //    smm_settings.cfg  SourceMod. 

*   //     .